If ANYONE out there was a big-time X-Com: UFO Defense fan, it was me. Â Of course, at the time I had the barely bearable PlayStation version, which inevitably corrupted its own savegame files, oftenÂ forcing you to restart after scores of hours of play, in addition toÂ loadingÂ delaysÂ which allowed you time to go make a few sandwiches or construct an entire Egyptian pyramid in your backyard.
Still the all-time champÂ of needless queueing
DESPITE ALL, I still put a ton of time into the game, and looked beyondÂ sins that today would be unforgivable of even theÂ budget-est consoleÂ title. Â There was a mystical formula of intrigue, resource management, turn-based combat and gravitas that Â really defined the genre for its time, and to this day 20 years later remains one of the best turn-based isometric games around. Â If you can get the damn thing to run right in Dosbox.
Enter Invisible, Inc., a forthcoming title from Klei Entertainment that at first glance has much of the familiar view and unit control as UFO Defense, though concentrating far more on stealth than other modern isometric titles like Shadowrun ReturnsÂ (which, by the by, is another gem you ought to be playing). Â Procedurally generated maps, character permadeath, action-point based gameplay, and RPG-style unit upgrades / progression makes me salivate with that familiar turn-based flavor, but this time, with hints of GunpointÂ in shadowy puzzle-solving and misdirection, as well as Payday 2 with escalating enforcementÂ response and tactical unit assignment choices.
A little more finesse and a little less mass murder
From the first looks,Â the top-down views with modern graphic quality, coupled with stylized art cutscenes look great, and the tension appears very remnant of XCOM; though the goals and gameplay are quite different, the underlying formulas are the same, and we won’t have long to wait, as Invisible, Inc. will hit Steam Early Access in August 2014.
Staring at this willÂ just have to do. Â Hold my calls.
Check outÂ the full article Â and a few videos by IGN’s Ryan McCaffrey.